stadia_controller Gaming

Monetize players, not paperwork

Season passes, cosmetics, currencies, DLC. Card payments and per-country tax calculation, with a real chargeback process when disputes happen.

check_circle One-time & subscription purchases check_circle Entitlements via signed webhooks

Sell to players anywhere

Every purchase, inside your game

Consumables as one-time prices, season passes as subscriptions, cosmetics and unlocks created through the API. The player buys through a hosted checkout opened in your app, and a signed webhook grants the entitlement the moment payment settles — with per-market tax handled as Merchant of Record.

  • check_circle Consumables and unlocks as one-time prices; season passes as subscriptions
  • check_circle Webhook-driven entitlements — grant the item from your own server
  • check_circle Per-market digital-goods tax handled for you

Gaming

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Payments

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In-App Purchase

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Disputes & Chargebacks

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Tax & Compliance

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webhook

Developers

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Merchant of Record We are the legal seller

Questions, answered

Is there a native game engine or store SDK? add

No — purchases go through a hosted web checkout opened in your app or browser, with entitlements granted by webhook. There is no native App Store / Play Store SDK today.

How do I sell consumables like coins or gems? add

Create a one-time price for the consumable. Each purchase is its own transaction; tracking a player's balance is on your side, the payment and webhook are ours.

Who handles chargebacks from players? add

We do — every dispute runs through a structured process (evidence, resolution) with the chargeback liability sitting with us as Merchant of Record.

Monetize players,
not paperwork.

One-time and subscription purchases, webhook-driven entitlements, tax handled for you.

Free forever plan · Cancel anytime · Payouts in 24h